Neighborly

May 24, 2022

Screenshot of a Neighborly demo. There are 2d houses, roads, and a character information window

Neighborly is a social simulation engine for procedurally generating towns of characters. It simulates the lives of each character, their jobs, routines, relationships, and life events. Neighborly utilizes an entity-component system architecture, and enables users to specify custom character types, businesses, occupations, life events, and AI components and simulation systems.

Neighborly takes lessons learned from working with Talk of the Town and aims to give people better documentation, simpler interfaces, and more opportunities for extension and content authoring.

Neighborly is not fully functional yet. I am actively working toward a working release.

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